Unity Visual Effect Graph Instancing Using Point Cache Multiple Position Binder

By |2020-11-14T11:36:52+00:00November 14th, 2020|Categories: Creative, Design, Game Development Blog|Tags: , , , , , , , , , , , , , , , , , , , , , |

Unity Visual Effect Graph Instancing - Property Binder Component: Point Cache Unity's Visual Effect Graph system can be a powerful tool But if you plan to use it for spawning a large number of effects at the same time, performance quickly becomes an issue. Say, for instance, you want to use [...]

Unity ECS: Helpful Code Blocks and Templates

By |2020-11-06T16:12:42+00:00November 6th, 2020|Categories: Game Development Blog, Productivity|Tags: , , , , , , , , , , , , , , , , , |

Helpful Code Blocks and Templates - Unity ECS Here is a collection of snippets I have found to be used most frequently in Unity ECS development. I always make note and copy the ones that I use most often for quick reference later. I hope it can be helpful to someone [...]

FPS Wall Run tutorials | Measuring Performance in Unity | Free Assets | GameDev Weekly Digest 06

By |2020-10-16T19:55:49+00:00October 16th, 2020|Categories: Free Unity Asset Download, Game Development Digest, Productivity|Tags: , , , , , , , , , , , , , |

Here's your Game Dev Weekly newsletter made to inspire, improve, and simplify game development. Weekly Quote "Limitations live only in our minds. But if we use our imaginations, our possibilities become limitless." -Jamie Paolinetti I like this quote because it reminds us not to let the self-limiting beliefs of others (or ourselves) determine what is [...]

Kitbashing, Free 2D Level Editor, and DevOps To Improve Development Workflow | GameDev Weekly Digest 05

By |2020-09-25T15:27:17+00:00September 25th, 2020|Categories: Free Unity Asset Download, Game Development Digest, Productivity|Tags: , , , , , , , , , , , , , |

WEEKLY QUOTE “Action cures fear. Indecision, postponement, on the other hand, fertilize fear.“ -David J. Schwartz   Too many times I have found myself waiting for the perfect opportunity or the right time to act on something instead of taking action.   Over the years I have learned that the things we fear doing usually are [...]

Emotion in Game Design, Video Game Storytelling, and Tips To Help Memory | GameDev Weekly Digest 04

By |2020-09-18T13:52:40+00:00September 18th, 2020|Categories: Free Unity Asset Download, Game Development Digest, Productivity|Tags: , , , , , , , , , , , , , |

Emotion in Game Design, Video Game Storytelling, and Tips To Help Memory | GameDev Weekly Digest 04 WEEKLY QUOTE   “To be successful you have to enjoy doing your best while at the same time contributing to something beyond yourself.“ -Mihaly Csikszentmihalyi   Mihaly Csikszentmihalyi is the psychologist responsible for recognizing the concept of ‘flow’, [...]

The Aspects of Problem-Solving

By |2020-10-26T12:41:25+00:00September 15th, 2020|Categories: Creative, Design, Game Development Blog|Tags: , , , , , , |

The Aspects of Problem-Solving “The objective is to solve a given problem with the simplest, safest, most efficient design possible, at the lowest cost.” Problem-solving is the most valuable skill you will learn. It allows you to navigate any obstacle with confidence. It is a skill that can be used in any field facing any problem. [...]

GameDev Weekly Digest 03 | Dissolve Shaders in Unity’s Shader Graph | Stardew Valley Development

By |2020-09-13T08:42:56+00:00September 11th, 2020|Categories: Free Unity Asset Download, Game Development Digest, Productivity|Tags: , , , , , , , , , , , , , |

WEEKLY QUOTE "Perfection is attained not when there is nothing more to add, but when there is nothing more to remove." -Antoine De Saint Exupéry I think about this quote frequently when reviewing anything related to game design or scope. It helps me think about weather the additional feature is truly adding to [...]

GameDev Weekly Digest 02 | The Power Of Anticipation In Game Design | Using “Kleenex” Testers

By |2020-09-12T09:11:30+00:00September 4th, 2020|Categories: Game Development Digest, Productivity|Tags: , , , , , , , , , |

Here's your Game Dev Weekly newsletter made to inspire, improve, and simplify game development. Weekly Quote "Nothing is less productive than to make more efficient what should not be done at all." -Peter Drucker This week's quote really resonates with me personally. I think it's a good lesson for game development professionals specifically, because so [...]

GameDev Digest 01: Find More Playtesters For Your Games | Pixar Movies Always Suck Early On

By |2020-09-12T09:12:11+00:00August 30th, 2020|Categories: Game Development Digest|Tags: , , , , , , , , , , , , , |

Playtesting and the importance of revision cycles. Here’s your weekly game dev productivity newsletter focusing on improving development workflow, efficiency, quality, and mindset of game developers. “Every strike brings me closer to the next home run.” -Babe Ruth Failure is a large part of the game development process, especially during playtesting. Leaders in creative industries [...]

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