Unity Visual Effect Graph Instancing Using Point Cache Multiple Position Binder

By |2020-11-14T11:36:52+00:00November 14th, 2020|Categories: Creative, Design, Game Development Blog|Tags: , , , , , , , , , , , , , , , , , , , , , |

Unity Visual Effect Graph Instancing - Property Binder Component: Point Cache Unity's Visual Effect Graph system can be a powerful tool But if you plan to use it for spawning a large number of effects at the same time, performance quickly becomes an issue. Say, for instance, you want to use [...]

Unity ECS: Helpful Code Blocks and Templates

By |2020-11-06T16:12:42+00:00November 6th, 2020|Categories: Game Development Blog, Productivity|Tags: , , , , , , , , , , , , , , , , , |

Helpful Code Blocks and Templates - Unity ECS Here is a collection of snippets I have found to be used most frequently in Unity ECS development. I always make note and copy the ones that I use most often for quick reference later. I hope it can be helpful to someone [...]

How Player Feedback Completely Changed Hero Syndrome

By |2020-10-06T12:28:01+00:00October 6th, 2020|Categories: Game Development Blog|

It seemed to make sense. Take two genres that I really enjoy and fuse them into one. A new twist on existing mechanics and ideas. 3 years ago I had recently left my role as VP of Engineering from a startup, parting with a good salary and job security to pursue my passion for game development. [...]

The Aspects of Problem-Solving

By |2020-10-26T12:41:25+00:00September 15th, 2020|Categories: Creative, Design, Game Development Blog|Tags: , , , , , , |

The Aspects of Problem-Solving “The objective is to solve a given problem with the simplest, safest, most efficient design possible, at the lowest cost.” Problem-solving is the most valuable skill you will learn. It allows you to navigate any obstacle with confidence. It is a skill that can be used in any field facing any problem. [...]

Unity Shader Graph Download – Dissolve Shader

By |2020-09-12T09:11:23+00:00September 10th, 2020|Categories: Creative, Design, Game Development Blog, Uncategorized|

The clip below was put together pretty quickly using Unity's built in timeline editor along with a custom Unity Shader Graph download. This editor is much quicker than manually stringing together a bunch of animations and making sure the timing is all lined up. For efficiency, the timeline is the best way to go. The shader [...]

How Social Notifications Ruin Productivity and Cost You To Lose A Month Each Year

By |2020-09-12T09:12:01+00:00August 31st, 2020|Categories: Game Development Blog, Productivity|Tags: , , , , , , , , , |

Even the smallest distractions can take away minutes from your day and cripple your productivity. Try to think about how many times you get sidetracked by a Discord ping, email notification, Reddit update, Twitter update, or whatever social communities that you actively participate in. Even if it is just two to three minutes each time, this [...]

Free Assets: Particle Packs Converted To HDRP Part 2 – Unity

By |2020-09-13T08:41:32+00:00August 26th, 2020|Categories: Creative, Design, Free Unity Asset Download, Game Development Blog|Tags: , , , , , , , |

DOWNLOAD THIS PACK PACK 2 Continuing on as a follow-up to the first asset pack conversion of explosions, I have converted a few more for you to download. Today I uploaded the following: Effects Effects included in this download: Rocket Launch and Trail (From Unity Particle Pack) Steam (From Unity [...]

Free Assets: Particle Packs Converted To HDRP Part 1 – Unity

By |2020-09-12T09:12:26+00:00August 20th, 2020|Categories: Creative, Design, Game Development Blog|Tags: , , , , , , , |

DOWNLOAD THIS PACK There are a couple of particle packs that were provided by Unity that are actually very good, but do not work in HDRP. I have seen a lot of people asking how to get these in HDRP. I even use some of them as a base when [...]

The pain and suffering of XNA: Jumping to 3D Game Development

By |2020-09-12T09:12:45+00:00November 5th, 2016|Categories: Game Development Blog|Tags: , , |

XNA can be a scary thing for someone new to game development. Many of the issues I have come across cause a lot of delay in my development, even if it is not a significant issue. Many times there is a simple answer but the fact that the XNA creator forums can be hit or [...]

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