About Jake Jameson

Hi. My name is Jake Jameson and I am the founder of Big Rook Games. After 10 years in corporate, I decided to leave my job as an Electrical Engineer to pursue my passion of game design and development.

Unity Visual Effect Graph Instancing Using Point Cache Multiple Position Binder

By |2020-11-14T11:36:52+00:00November 14th, 2020|Categories: Creative, Design, Game Development Blog|Tags: , , , , , , , , , , , , , , , , , , , , , |

Unity Visual Effect Graph Instancing - Property Binder Component: Point Cache Unity's Visual Effect Graph system can be a powerful tool But if you plan to use it for spawning a large number of effects at the same time, performance quickly becomes an issue. Say, for instance, you want to use [...]

How Player Feedback Completely Changed Hero Syndrome

By |2020-10-06T12:28:01+00:00October 6th, 2020|Categories: Game Development Blog|

It seemed to make sense. Take two genres that I really enjoy and fuse them into one. A new twist on existing mechanics and ideas. 3 years ago I had recently left my role as VP of Engineering from a startup, parting with a good salary and job security to pursue my passion for game development. [...]

Kitbashing, Free 2D Level Editor, and DevOps To Improve Development Workflow | GameDev Weekly Digest 05

By |2020-09-25T15:27:17+00:00September 25th, 2020|Categories: Free Unity Asset Download, Game Development Digest, Productivity|Tags: , , , , , , , , , , , , , |

WEEKLY QUOTE “Action cures fear. Indecision, postponement, on the other hand, fertilize fear.“ -David J. Schwartz   Too many times I have found myself waiting for the perfect opportunity or the right time to act on something instead of taking action.   Over the years I have learned that the things we fear doing usually are [...]

The Aspects of Problem-Solving

By |2020-10-26T12:41:25+00:00September 15th, 2020|Categories: Creative, Design, Game Development Blog|Tags: , , , , , , |

The Aspects of Problem-Solving “The objective is to solve a given problem with the simplest, safest, most efficient design possible, at the lowest cost.” Problem-solving is the most valuable skill you will learn. It allows you to navigate any obstacle with confidence. It is a skill that can be used in any field facing any problem. [...]

GameDev Weekly Digest 03 | Dissolve Shaders in Unity’s Shader Graph | Stardew Valley Development

By |2020-09-13T08:42:56+00:00September 11th, 2020|Categories: Free Unity Asset Download, Game Development Digest, Productivity|Tags: , , , , , , , , , , , , , |

WEEKLY QUOTE "Perfection is attained not when there is nothing more to add, but when there is nothing more to remove." -Antoine De Saint Exupéry I think about this quote frequently when reviewing anything related to game design or scope. It helps me think about weather the additional feature is truly adding to [...]

Unity Shader Graph Download – Dissolve Shader

By |2020-09-12T09:11:23+00:00September 10th, 2020|Categories: Creative, Design, Game Development Blog, Uncategorized|

The clip below was put together pretty quickly using Unity's built in timeline editor along with a custom Unity Shader Graph download. This editor is much quicker than manually stringing together a bunch of animations and making sure the timing is all lined up. For efficiency, the timeline is the best way to go. The shader [...]

GameDev Weekly Digest 02 | The Power Of Anticipation In Game Design | Using “Kleenex” Testers

By |2020-09-12T09:11:30+00:00September 4th, 2020|Categories: Game Development Digest, Productivity|Tags: , , , , , , , , , |

Here's your Game Dev Weekly newsletter made to inspire, improve, and simplify game development. Weekly Quote "Nothing is less productive than to make more efficient what should not be done at all." -Peter Drucker This week's quote really resonates with me personally. I think it's a good lesson for game development professionals specifically, because so [...]

How Social Notifications Ruin Productivity and Cost You To Lose A Month Each Year

By |2020-09-12T09:12:01+00:00August 31st, 2020|Categories: Game Development Blog, Productivity|Tags: , , , , , , , , , |

Even the smallest distractions can take away minutes from your day and cripple your productivity. Try to think about how many times you get sidetracked by a Discord ping, email notification, Reddit update, Twitter update, or whatever social communities that you actively participate in. Even if it is just two to three minutes each time, this [...]

GameDev Digest 01: Find More Playtesters For Your Games | Pixar Movies Always Suck Early On

By |2020-09-12T09:12:11+00:00August 30th, 2020|Categories: Game Development Digest|Tags: , , , , , , , , , , , , , |

Playtesting and the importance of revision cycles. Here’s your weekly game dev productivity newsletter focusing on improving development workflow, efficiency, quality, and mindset of game developers. “Every strike brings me closer to the next home run.” -Babe Ruth Failure is a large part of the game development process, especially during playtesting. Leaders in creative industries [...]

Free Assets: Particle Packs Converted To HDRP Part 2 – Unity

By |2020-09-13T08:41:32+00:00August 26th, 2020|Categories: Creative, Design, Free Unity Asset Download, Game Development Blog|Tags: , , , , , , , |

DOWNLOAD THIS PACK PACK 2 Continuing on as a follow-up to the first asset pack conversion of explosions, I have converted a few more for you to download. Today I uploaded the following: Effects Effects included in this download: Rocket Launch and Trail (From Unity Particle Pack) Steam (From Unity [...]

Go to Top